- The targets found on the radar seem to have different names then mentioned in the console log.
- I think some feedback when you could shoot would be good. Like a missile being loaded in.
- The positions shown for the targets could probably be trimmed to two decimal places.
- Not entirely sure what I should do with the flights. I am assuming protect them? Didn't seem to be important or I would need to worry about it.
- I like the general idea and sound design of the game.
- I think it would benefit to have some breaks. After 5 minutes or so, it was just a constant barrage of attacks.
Some ideas on enemy types:
- Pointed enemy, you can see which trajectory they might take. next time you activate the radar.
- Enemies that are relatively small and quick, and deal less damage
- Boss enemies where maybe they deploy enemies at you, and you need to take care of them before too many enemies overwhelm you
Some ideas on combat:
- Maybe be able to have different weapon types.
--> a bomb that can take out several enemies, has a big reload time. You get to choose the area, versus shooting from the cannons point of view.
--> a sniper that shoots quick and penetrate multiple enemies, but has a big reload time
--> a machine gun, shoots quick, but highly inaccurate
- Overall I think it's a interesting concept, but I think it needs something to build up to or fight for. Maybe there are waves, and you can do incremental upgrades. Or maybe you are rewarded with story / content. To help drive players further.
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Just played the game and wrote some notes:
- The targets found on the radar seem to have different names then mentioned in the console log.
- I think some feedback when you could shoot would be good. Like a missile being loaded in.
- The positions shown for the targets could probably be trimmed to two decimal places.
- Not entirely sure what I should do with the flights. I am assuming protect them? Didn't seem to be important or I would need to worry about it.
- I like the general idea and sound design of the game.
- I think it would benefit to have some breaks. After 5 minutes or so, it was just a constant barrage of attacks.
Some ideas on enemy types:
- Pointed enemy, you can see which trajectory they might take. next time you activate the radar.
- Enemies that are relatively small and quick, and deal less damage
- Boss enemies where maybe they deploy enemies at you, and you need to take care of them before too many enemies overwhelm you
Some ideas on combat:
- Maybe be able to have different weapon types.
--> a bomb that can take out several enemies, has a big reload time. You get to choose the area, versus shooting from the cannons point of view.
--> a sniper that shoots quick and penetrate multiple enemies, but has a big reload time
--> a machine gun, shoots quick, but highly inaccurate
- Overall I think it's a interesting concept, but I think it needs something to build up to or fight for. Maybe there are waves, and you can do incremental upgrades. Or maybe you are rewarded with story / content. To help drive players further.
Hopefully my feedback helps~ Cheers
Thank you so much for the feedback